![]() ![]() RetroArch has been ported to many platforms. It can run on several PC operating systems ( Windows, macOS, Linux), home consoles ( PlayStation 3, Xbox 360, Wii U, etc.), handheld consoles ( PlayStation Vita, Nintendo 3DS, etc.), on smartphones ( Android, iOS, etc.), single-board computers ( Raspberry Pi, ODROID, etc.) and even on web browsers by using the Emscripten compiler.įormerly known as SSNES, initially based on pseudonymous programmer Near's libretro predecessor libsnes, it began its development in 2010 with Hans-Kristian "themaister" Arntzen committing the first change on GitHub. It was intended as a replacement to bsnes's Qt-based interface but it grew to support more emulation "cores". On April 21, 2012, SSNES was officially renamed to RetroArch to reflect this change in direction. RetroArch's version 1.0.0.0 was released on January 11, 2014, and at the time was available on seven distinct platforms. ![]() On February 16, 2016, RetroArch became one of the first ever applications to implement support for the Vulkan graphics API, having done so on the same day of the API's official release day. On November 27, 2016, the Libretro Team announced that, alongside Lakka ( LibreELEC-based RetroArch operating system), RetroArch would be on the Patreon crowdfunding platform to allow providing bounties for developers who fix specific software bugs and to cover the costs for matchmaking servers. ![]() In December 2016, GoGames – a company contracted by video game developer and publisher Sega – approached the RetroArch developers with the intention of using their software in their SEGA Forever project but ultimately the cooperation did not come to fruition due to licensing disagreements. ![]()
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