![]() ![]() And the other two don't really need to be mentioned here on that topic.To conclude:Makeing the Galleon a good chaser would actually increase viarity of the large ship lineup since currently there is no really good large ship chaser. The Xebec has the speed but nothing that shoots forward. I can't remember a single time a Brig has caught up to a ship that was fleeing outside of 400m (barshot range) and the fleeing ship had in principle the superior speed (which as pointed out are most ships). Your post makes good points, but I still want to make a case for buffing Galleon's tankiness rather than its mobility.Blackwake lacks a 'tank' archetype in the large-class ships, one whose defining strength is its resilience. I remember so many fights with Galleon crashed into Galleon with or without grapple where people wandered from mast of one ship to the one of the other and stuff like that.Placing the furnace and special ammo crate more to the front has my full agreement and is part of my suggestions. The interesting thing about the current layout is that with an aware crew it can be easy to protect your pumpers (just block the way down).Overall I like the Galleon most to crew on since it feels the most polished. Not sure whether that one would be used much except by enemy boarders. Not sure where you want the new ladder but I assume it is in the front. Blackwake was truly driven by the community and we are proud of what we have achieved.Thank you all for the support you have given over the years! For now we see the game as complete.īalancing for crews that are still to fresh or uninterested to play along is recipe for creating ships that are to OP when they get a crew consisting mostly of players that are not like that.Placing supplies on lower deck kind of defeats the more interesting layout to play on you mentioned at the beginning of your text. Seeing people enjoy the game and the happiness it brought you was the main driving factor for us to push as far as we did. We are quite happy with what we achieved as a two man dev team, who hired some help along the way. Initially you didn’t even know who was on what ship until you selected it, leading to very frustrating moments trying to group with friends or balance team.A new win screen to show players outfits and their achievements through stats and leaderboards.A lot of new cosmetics for both factions were also added!We also had over 500+ bug fixes and quality of life changes over the course of early access. PARTY UP SYSTEMWe added the ability for friends to stay together for the following rounds, by setting an ingame tag.A new team selects a screen. Why does engaging with the game's intended PVP system make me a dick to others?Ĭapitalism is designed to fleece the underclasses and funnel what little wealth they have to the already rich so if i participate in that system how does it make me the bad guy?Ĭhanus up here yelling at the laser tag arena to unite and cast off their chainsThe longer you played the cooler you could make your character look.Ingame stats for those wanting to achieve some interesting things. It would literally be the same game without being able to be a dick to others. And that kind of pirate game does exist, I think Blackwake is trying to be more of that sort of thing? It seems like a lot of people wanted it to be a very different game than the one they were telling people they were making though. I mean sure that could be fun too, but that would be an entirely different game than the one they made. Just like the PVE is a part of the drive to get people to PVP together.īut, like I said, you could turn off player damage, add in bot skeleton ships, add in some shitty story arc and the game would be instantly attractive to those of us who dont want to deal with shitty pvp mechanics anymore. PVP being core to it is a crutch argument and not really that true. You could literally turn off player damage in the game right now and it would still work as a game. It would help improve the game and grow it. The need to have PvP servers and PvE servers in Sea of Theives. ![]()
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